Make sure your team manages their time efficiently.
Trust on a team is direly important. Let's talk about two ways Producers can generate this trust!
Working too much not only hurts you, but most likely your project as well!
I talk about how I plan to further utilize schedules in my social media campaigns.
What is being decided on in a meeting can slip by those unaware. Let's talk a little about why that might be.
There's a restriction students must face in regards to backlog refinement. Here's the answer we're experimenting with.
Website's are direly important for a game. It provides a central location for the latest information on your game.
My first big task of the semester: get the marketing rolling.
Finally back into the swing of things, and I'm already learning.
Here are some thoughts I have about last semester, and one of my main faults that I plan on working on next semester.
Taking a detailed look at the lessons I've so far learned about video editing.
Presentations are forboding challenges, and people each have their own way of tackling them.
In small teams everyone needs to be willing to leave their comfort zone.
I've started the long journey to creating our first piece of marketing.
Tough decisions happen all the time.
Sometimes you need to take a moment, forget about others, and focus on your team.
How I forgot about an important team artifact and how I integrated it into our team dynamic.
Once you've gathered some data you need to make sense of it and make decisions.
Testing your game is easy, but knowing which testers to listen to is hard.
I talk about the contrasts between Student and Studio development and why most student games are so underwhelming